![]() Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. There are different maps that show the location of keys and more importantly treasure chests. Use google to get a map of the first level. The first is armory room, with many different weapons and arrmor. It really captures the serious risk inherent in fighting and forces you to think. On this level located three main rooms with loot. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Exanima is exactly like that, which is a good thing. Also shows secret doors if there are any. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Dark Red/Dark purple: Doors (Purple means locked). Green: Containers in general, may be empty, may be full, I dunno. Blue: Notable items lying around the room. Orange: One specific type of trap involving fire. Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Color codings: Red: Enemies that are almost guaranteed to be in that room/place. Red: Enemies that are almost guaranteed to be in that room/place. So keep that in mind when looking at this map. Part 4 the way trough the lvl 1 trappath :) Part 5 lvl 2 done. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. Part 1 we need gear so lets go and get it, way to level 4 :) Part 2 we get what we need let's go back to lvl 1. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. ![]() It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. The level of care were putting into every aspect of the game has grown a. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. Weve introduced the first armour skills, those that are most meaningful for. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. ![]() Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. Locations of healing jars, keys, rare equipment, enemy spawns etc. I further speculate that the outpost (ie. An interactive world map of Exanima - including (almost) all levels. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves. My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for. ![]()
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